There’s been delays but it’s here. The Alpha version of the CS2D log data extractor, Project.Extract Cloud, is up and running. There’s are some stuff left to do. I’ll explain this in a second.
Other than that you can only extract 1 file. I might as well set this as the limit. I’m gratified to be hosted for free by BroHosting as a testing for their hosting services and so far there’s absolutely no critical problems.
WHAT YOU SHOULD CHECK OUT!
That would be the server statistics functionality. The core of the application lies within there. Feel free to drop in whatever log of your choice and get as much as information out of it as possible!
The text searching page right now is bare minimum, it’s simply 5% done. It’ll look more polished and organized like the ‘server statistics’ page.
User database will be a offline feature only of PE4, it’ll automatically store player information as a database for you to easily access.
Server Statistics Polishing
As complete as it looks, it’s still a bit far from done. First off, the map graph you see is a complete dummy. It’s not implemented at all. Secondly, there are some design polishing I need to do. Apart from that I want to see if I can fit in more data and graphs in there.
You’ve probably noticed a blank space in the black bar at the top after you click it. What’s meant to be stored there is a graph of your usage statistics of the browser app. The core functionality of this is complete but I’m planning to add the graphs and such at the end.
Some of you might be wondering about the log files that you’re uploading to the server. I’ll let you know before hand that these log files are stored. The reason for this is that they’re cached incase you reload the page. An JSON format of the extracted contents are stored as well.
When I release beta, what I said will still be applicable to your offline version of Project.Extract but the cloud version won’t store anything. Nothing will be cached.
That’s it for now, until the beta phase.